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Baldur’s Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and BioWare have to offer


In the last two years, two of the most anticipated RPGs of all time launched on PC. Legendary developer Bethesda presented us with an entire new galaxy to explore in Starfield, its first brand new franchise in over 25 years. And the equally iconic BioWare brought us Dragon Age: The Veilguard, a game 10 years in the making that not only brought back one of the most beloved RPG series of all time, but heralded BioWare’s return to the genre after a seven-year absence.

And neither of them felt like a big deal.

(Image credit: Bethesda)

Both sit at “Mixed” reviews on Steam. Veilguard sold just 1.5 million copies—half what EA expected and less than the two previous games in the series. Starfield was a sales success, of course—it could hardly fail to be. But it was a long-term failure. Where Bethesda surely hoped for a new Skyrim, something that would continue to grow and remain part of the conversation for a decade or more to come, instead most people seemed to move on within weeks.



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